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Last update: 2012-05-09

Audio Article #28: Prototyping for Fun and Profit

2012-05-09 :: RyanW

Noel Llopis brings his second insightful piece to Industrybroadcast.com, telling about his experience and thoughts on prototyping before production.  Experience that tells us to focus on finding the true fun behind your product BEFORE you start spending your budget on it, as apposed to afterwards when you learn no body wants to play itl Title: [...]…

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Audio Article #27: Scrum and Long Term Project Planning

2012-05-05 :: RyanW

Clinton Keith shares some more insight detailng the workings of running an agile team, not only what you need to do from a developer point of view but also steps to take as a publisher to enable an agile team and realize more productivity out of your project teams than ever before.  He quickly dispells the [...]…

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Audio Article #26: Five Realistic Steps To Starting A Game Development Company

2012-05-02 :: RyanW

We are proud to welcome the wisdom of Jeff Tunnell to IndustryBroadcast.com.  In his first article with us we explore some of the strategies for starting your own game development studios, the challenges along the way as well as shattering some common misconceptions that many new aspiring ‘developers’ have going into this venture Title: ‘Five [...]…

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Audio Article #025: Fun is Fine

2012-04-30 :: RyanW

The first of what will be many insightful articles from Ethan Kennerly titled: Fun is Fine.  In this article we delve deep into the question of ‘Are Games Fun’ one which requires not only a deeper understanding of games, but also that of fun itself. Title: ‘Fun is Fine Toward a Philosophy of Game Design’ [...]…

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Audio Article #024: Managing Game Design Risk

2012-04-22 :: RyanW

Another invaluable article out of the mind of Daneil Cook.  Here we break down Risks of Game design and take an indepth look at mitigating them with Data Driver Game Design, as well as tackling its pitfalls.  A must listen to for any project lead, designer or producer, especially in an industry in which most game [...]…

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Audio Article #21: Leaders Play Bass

2012-04-19 :: RyanW

If you are looking for a quick and easily digestable article to affirm some leadership do’s and don’t then take a quick listen to Jamie Fristroms latest Installment in the Manager in Strange Land Series titled ‘Leaders Play Bass Title: ‘Leaders Play Bass’ Written by: Jamie Fristrom(www.gamedevblog.com) RE-Read aloud by: Ryan Wiancko on April 19th 2012…

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Audio Article #020: Why Use Scrum

2012-04-17 :: RyanW

Clinton Keith is the author on this great introductory article on Scrum and why you should be using it. We cover the details of how it is structured the pitfalls that can arise if it isn’t implemented properly and how to truly achieve a new level of efficiency and transparency with the Agile Development Methodology. [...]…

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Audio Article #019: New Mythical Content for Narrative Games

2010-10-12 :: RyanW

We are excited to re-read you the first of many of Joris Dormans Acedemic Papers on Game Design.  The one delves deeply into the role that Mythology has played in traditional story telling and the importance it will play as well as how it is evolving for Modern Games. Title: ‘The Hacker: New Mythical Content [...]…

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Audio Article #017 – What are Game Mechanics

2010-10-04 :: RyanW

We are more than please to present another Article by Daniel Cook that delves into the depth of Game Mechanics and how if we are truly able to understand and quantify them we will finally begin to unlock the true secrets of game design.  With this understanding we can finally begin to unlock, with repeatable [...]…

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Audio Article #16b: The Road Not Taken – Part 2

2010-09-29 :: RyanW

So here we have the second half of this impressive article.. Not only the longest piece on IB but definitely one of the longest time wise to produce for me.  That is mainly because of this new ‘Radiolab inspired’ style that I’m attempting here.  I would love love love your feedback as for how I [...]…

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Audio Article #016: The Road Not Taken Part 1

2010-09-27 :: RyanW

In this impressive article we take an incredibly indepth look at Interactive Fiction, outlining it’s roots and history as well as taking a serious acedemic look at not only it’s potential but more importantly the questions we need to begin asking before we can even start to understand it’s limitations and potential. Title: ‘The Road [...]…

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Audio Article #015: A Brief History of Co-Op in Multiplayer Games

2010-09-23 :: RyanW

In this article we take a look at the emegence of cooperative gameplay in video games.  How and when it came about but also some of the not so cooperative gaming styles that emmerged and consequentially had to be taken care of. Title: ‘A Brief History of Co-Op in Multiplayer Games’ Written by: Jonas Smith(www.jonassmith.dk) [...]…

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Audio Article #014: Reuse and Replace

2010-09-22 :: RyanW

Another great article written by Mr. Fristrom on further streamlining your workflow as well as shaving months off of your development cycle.  We go into some of his experience dealing with the dilema of reusing your old engine or making a new one. Title: ‘Reuse and Replace’ Written by: Jamie Fristrom(www.gamedevblog.com) Re-Read aloud by: Ryan [...]…

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Audio Article #013 (a + b): Turn around Time

2010-09-20 :: RyanW

We are coming back to Jamie Fristroms ‘Manage in Strange Lands’ series with a two part article on Turn around time. While briefly touching on content development the bulk of this Article deals with compile times and programming oriented issues in speeding up your overall turnaround in order to avoid downtime and the loss of [...]…

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Audio Article #012 – Designing DS Games for Lefties

2010-09-18 :: RyanW

In the second article written by Bruno Urbain we briefly look at one of the large oversights plaguing designers of DS titles.  That of course being that there exist a whole strange mutant race of people(myself and Bruno included) that uses their left hand for day to day tasks instead of the right.  While most [...]…

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Audio Article #011: 10 Tips for better playtesting

2010-09-17 :: RyanW

Our first Bruno-Urbain set starts off with an Article on Playtesting.As we dive into the heart of this well written piece we discuss pitfalls to avoid.  We touch on areas such as how to prepare your team to best handle the criticism of their work and how to get the most of your playtesting team [...]…

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Audio Article #010: The Chemistry of Game Design

2010-09-16 :: RyanW

We end this first series of 5 Daniel Cook articles The Chemistry of Game Design.  This fat articles goes to ask the question ‘Can we apply the same principals that science used to bring humanity out of the dark ages of Alchemy and into the enlightened understanding of Chemistry unto the Gaming industry’ .  The [...]…

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