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Last update: 2015-11-09

Clockwork Game Design: Episode 8 – Building on Structure

2015-11-09 :: The Clockwork Game Design Podcast
Length: 39s

This episode is about how we can and should build on the structure that we have, rather than introducing non-sequiturs or removing elements from play. Interestingly, this podcast itself ended up having a bit of a non-sequitur of its own, … Continue reading

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Clockwork Game Design: Episode 7 – Grinding, Toys, and Value

2015-10-30 :: The Clockwork Game Design Podcast
Length: 54s

Grinding basically has no place in interactive systems. In this episode, I talk about why that’s my position. I also respond to a bunch of comments from my Psychological Exploitation Games article. Also if you want to know more about … Continue reading

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The Clockwork Game Design Podcast: Episode 6 – Discussing the Discussion with Richard Terrell

2015-10-26 :: The Clockwork Game Design Podcast
Length: 59s

In Episode 6 of the Clockwork Game Design Podcast, I had a discussion with Richard Terrell (@KirbyKid) that was largely about the game design discussion itself. People may not know, that we had a discussion about three years ago, and … Continue reading

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The Clockwork Game Design Podcast: Episode 5 – The Limitations of Boardgames

2015-10-22 :: The Clockwork Game Design Podcast
Length: 46s

While it’s tempting to think otherwise, computers are the best tool we have for pursuing great game designs. In this episode, I also talk about how “abstract” games are problematic due to low information density, the information horizon, and a … Continue reading

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The Clockwork Game Design Podcast: Episode 4 – Violence in Media

2015-10-15 :: The Clockwork Game Design Podcast
Length: 59s

In this episode, I discuss violence in videogames. This is a less “game-design-theory” episode, and more of a culture/media episode, but I do discuss a lot of user comments from these recent articles. Cited in the article: “Dehumanization” on Polygon … Continue reading

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The Clockwork Game Design Podcast: Episode 3 – Tech Myths

2015-10-14 :: The Clockwork Game Design Podcast
Length: 39s

Three podcast episodes in three days! My intention here was to get the podcast really rolling up front. I feel like it’s kinda crappy to have a podcast with one episode, and two episodes isn’t much better. So now there … Continue reading

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Clockwork Game Design Podcast – Episode 2: Distractions

2015-10-13 :: The Clockwork Game Design Podcast
Length: 33s

Episode 2, already!? Yep! I spent essentially all day one day recording both of these episodes, because I wanted to really get the ball rolling. It’s kind of annoying to have just one episode of a podcast, I feel like. Today’s … Continue reading

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The Clockwork Game Design Podcast – Episode 1: Introductions and Asymmetry

2015-10-12 :: The Clockwork Game Design Podcast
Length: 51s

Introducing the Clockwork Game Design Podcast. Episode 1 is an introduction, as well as a shorter discussion of my recent Asymmetry in Games article. Most episodes will just be me, but we do plan on having guests from time to … Continue reading

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