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Last update: 2013-03-26

Catan Histories: Merchants of Europe

2013-03-26 :: Mayfair Games

Glover demonstrates the Catan Histories board game, Merchants of Europe.

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Clash of Wills - Shiloh 1862

2013-02-18 :: Mayfair Games

Glover revisits the battle of 1862 battle of Shiloh and demonstrates the board game, Clash of Wills by S. Coleman Charlton, Martin Wallace, and Mayfair Games.

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Empire Express

2013-02-04 :: Mayfair Games

Glover builds a railroad empire in Empire Express, Mayfair Games streamlined version of the Empire Builder crayon rail board game.

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Empire Builder

2013-01-28 :: Mayfair Games

Glover builds his railroad empire across North America with the first in a long line of board games called Empire Builder.

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Aeroplanes: Aviation Ascendant

2013-01-21 :: Mayfair Games

Glover builds his airline empire with the board game Aeroplanes by Mayfair Games and Martin Wallace.

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A House Divided

2013-01-14 :: Mayfair Games

Glover tackles the American Civil War in the board game A House Divided by Frank Chadwick and Mayfair Games.

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Urbania

2013-01-07 :: Mayfair Games

Glover tries his hand at urban planning and construction with the board game Urbania by Simone Luciani and Mayfair Games.

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White Water

2012-07-30 :: Mayfair Games

Glover braves the rapids in the board game, White Water by Frederic Moyersoen and Mayfair Games.

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Catan: Junior

2012-07-18 :: Mayfair Games

 

Glover gets distracted by the exciting pirate theme in the board game, Catan: Junior. by Klaus Teuber and Mayfair Games.

 

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Rocket Jockey

2012-07-11 :: Mayfair Games

 

Glover zips from planet to planet with the card game game, Rocket Jockey by Mayfair Games.

 

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Giza: The Great Pyramid

2012-05-16 :: Mayfair Games

Glover builds a great pyramid in the board game Giza by Dave Heberer and Mayfair Games.

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Witch of Salem

2012-01-04 :: Mayfair Games

Witch of Salem

Designer: Michael Rieneck
Ages: 12+
Players: 2-4
Playing Time: 60 minutes

Step back to early 20th Century New England. Here, the horrible "Great Old Ones" mysterious inhabitants of a dark, unfathomable void-seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength.

In "Witch of Salem," you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss.

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Witch of Salem

2012-01-04 :: Mayfair Games

Witch of Salem

Designer: Michael Rieneck
Ages: 12+
Players: 2-4
Playing Time: 60 minutes

Step back to early 20th Century New England. Here, the horrible "Great Old Ones" mysterious inhabitants of a dark, unfathomable void-seek entry into our world. One of their imprisoned overlords gathers them, just as his worldly servants open portals throughout Arkham for the coming onslaught. Only Salem's master witch, Robert Craven, holds the key to safeguarding mankind. He plans to gather a team of intrepid scholars to find the hidden portals and close them with powerful magic seals. The noble witch's elite team must battle the threat of madness, duel the dark servants, tackle mystical challenges, and face their ultimate nemesis: an unidentified Great Old One with an unknown and incalculable strength.

In "Witch of Salem," you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss.

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Lemming Mafia

2011-12-28 :: Mayfair Games

Lemming Mafia

 

Designed By: Michael Rieneck

Players: 3-6

Ages: 8+

Play Time: 20 minutes

Bet on lemmings as they race to be the first to Jump. But yours more than a mere wager. Lemming bosses give you missions. You must slow some lemmings, or stop them altogether by putting them in concrete shoes. You must guide your favored lemmings, using jackhammers to cut off any concrete and limos to speed them

along. Pick the right mission, and the swiftest Lemming, and you win!

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Lemming Mafia

2011-12-28 :: Mayfair Games

Lemming Mafia

 

Designed By: Michael Rieneck

Players: 3-6

Ages: 8+

Play Time: 20 minutes

Bet on lemmings as they race to be the first to Jump. But yours more than a mere wager. Lemming bosses give you missions. You must slow some lemmings, or stop them altogether by putting them in concrete shoes. You must guide your favored lemmings, using jackhammers to cut off any concrete and limos to speed them

along. Pick the right mission, and the swiftest Lemming, and you win!

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Discworld: Ankh-Morpork

2011-12-21 :: Mayfair Games

Discworld: Ankh-Morpork

Designed By: Martin Wallace

Players: 2-4

Ages: 11+

Play Time: 60 minutes

 

Be one of seven personalities vying for ultimate control of this proud and pestilent city, using your cunning and guile to complete your secret agenda. Along the way you’ll encounter wizards, assassins, watchmen and thieves... all of whom will affect your fortunes and continually change the fate of this mercantile metropolis.

Each visit to Ankh-Morpork promises a unique player experience, combining rich visual styling’s and multifaceted gameplay. A finely detailed map and over one hundred individually illustrated cards depicting the city’s most beloved and infamous characters, locations, and organizations immerse the player in Discworld’s most unruly city. Use your cards to enlist minions, inhume the competition, and extort money from fellow players, but beware of random magic and nefarious actions dealt by your opponents that threaten your rise to the top!

Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchett’s best-selling novels with strategic challenge and a dose of mayhem into one devilishly addictive Discworld adventure for two to four players. Suitable for all the family, you don’t have to be a Discworld fan to play this game, but you might end up as one!

Discworld Ankh-Morpork was devised by internationally renowned games designer Martin Wallace and a dedicated team of artists overseen by the Discworld Emporium.

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Discworld: Ankh-Morpork

2011-12-21 :: Mayfair Games

Discworld: Ankh-Morpork

Designed By: Martin Wallace

Players: 2-4

Ages: 11+

Play Time: 60 minutes

 

Be one of seven personalities vying for ultimate control of this proud and pestilent city, using your cunning and guile to complete your secret agenda. Along the way you’ll encounter wizards, assassins, watchmen and thieves... all of whom will affect your fortunes and continually change the fate of this mercantile metropolis.

Each visit to Ankh-Morpork promises a unique player experience, combining rich visual styling’s and multifaceted gameplay. A finely detailed map and over one hundred individually illustrated cards depicting the city’s most beloved and infamous characters, locations, and organizations immerse the player in Discworld’s most unruly city. Use your cards to enlist minions, inhume the competition, and extort money from fellow players, but beware of random magic and nefarious actions dealt by your opponents that threaten your rise to the top!

Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchett’s best-selling novels with strategic challenge and a dose of mayhem into one devilishly addictive Discworld adventure for two to four players. Suitable for all the family, you don’t have to be a Discworld fan to play this game, but you might end up as one!

Discworld Ankh-Morpork was devised by internationally renowned games designer Martin Wallace and a dedicated team of artists overseen by the Discworld Emporium.

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Test of Fire

2011-12-14 :: Mayfair Games

Test of Fire

Designed By: Martin Wallace

Players: 2

Ages: 10+

Play Time: 45 minutes

July 21, 1861 the raw untried armies of North and South meet for the first battle of the American Civil War.

Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation?

Simple game mechanics center on a system where command opportunities are determined by dice, action cards and the frustrations of command are eloquently portrayed.

Simply put, the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory.

The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory.

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Test of Fire

2011-12-14 :: Mayfair Games

Test of Fire

Designed By: Martin Wallace

Players: 2

Ages: 10+

Play Time: 45 minutes

July 21, 1861 the raw untried armies of North and South meet for the first battle of the American Civil War.

Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation?

Simple game mechanics center on a system where command opportunities are determined by dice, action cards and the frustrations of command are eloquently portrayed.

Simply put, the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory.

The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory.

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The Struggle for Catan

2011-12-07 :: Mayfair Games

The Struggle for Catan

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 45-60 minutes

 

The Struggle for Catan™ is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they’re generally key to victory. As in The Settlers of Catan® board game, you win by being the first to acquire and play 10 victory points.

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The Struggle for Catan

2011-12-07 :: Mayfair Games

The Struggle for Catan

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 45-60 minutes

 

The Struggle for Catan™ is a fast-paced game between the 2-4 factions developing newly settled Catan. Manage your resources to build settlements, cities, city improvements, knights, and roads that generate victory points or special abilities. While your settlements, cities, and city expansions remain yours, valuable roads and knights change hands. Varied expensive city improvements give you additional victory points and lasting advantages, so they’re generally key to victory. As in The Settlers of Catan® board game, you win by being the first to acquire and play 10 victory points.

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Rise of Empires

2011-11-30 :: Mayfair Games

Rise of Empires

 

Designed By: Martin Wallace

Players: 2-5

Ages: 12+

Play Time: 150 minutes

 

Don't just make history-guide it! Take the reins of a developing civilization, choosing the resources and development paths that will lead to the fastest expansion, as you claim and defend territory on a map forging an empire that eventually encompasses whole continents.

Rise of Empires play is divided into three eras. Choices made early in the era are repeated late, so your decisions must have both short-term and long-term benefits to be successful. This process requires tough decision-making and promotes an atmosphere with nail-biting suspense. Victory points are rewarded for building cities, having an empire, for progress in science, and for trading goods.

Rise of Empires breathes new life into the civilization games genre! Balance gold and food, war and agriculture, territory and technology to forge an empire that is destined to rise above all other nations!

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Rise of Empires

2011-11-30 :: Mayfair Games

Rise of Empires

 

Designed By: Martin Wallace

Players: 2-5

Ages: 12+

Play Time: 150 minutes

 

Don't just make history-guide it! Take the reins of a developing civilization, choosing the resources and development paths that will lead to the fastest expansion, as you claim and defend territory on a map forging an empire that eventually encompasses whole continents.

Rise of Empires play is divided into three eras. Choices made early in the era are repeated late, so your decisions must have both short-term and long-term benefits to be successful. This process requires tough decision-making and promotes an atmosphere with nail-biting suspense. Victory points are rewarded for building cities, having an empire, for progress in science, and for trading goods.

Rise of Empires breathes new life into the civilization games genre! Balance gold and food, war and agriculture, territory and technology to forge an empire that is destined to rise above all other nations!

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Entdecker

2011-11-23 :: Mayfair Games

Entdecker: Exploring New Horizons

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 60-120 minutes

Land Ho! After your journey through chartless seas, a crewman has sighted land! But what kind of land? Will there be pirates? or gold? Can you harvest the fruits of this jungle paradise? Resources are limited, so you must take care when selecting which route you will follow to victory. Will your courage hold long enough to secure your fame through exploration and discovery?

Unique tiles make every game of Entdecker a completely new experience. The size and shape of the islands develop differently in every game, so the excitement of discovery can be enjoyed again and again and again! But there is more to Entdecker than the exploration of the island chains! You must also use settlements, forts, and scouts to earn credit for your discoveries, while still negotiating with the tribes that call the islands home.

Journey to new and unexplored horizons with Entdecker!

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Entdecker

2011-11-23 :: Mayfair Games

Entdecker: Exploring New Horizons

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 60-120 minutes

Land Ho! After your journey through chartless seas, a crewman has sighted land! But what kind of land? Will there be pirates? or gold? Can you harvest the fruits of this jungle paradise? Resources are limited, so you must take care when selecting which route you will follow to victory. Will your courage hold long enough to secure your fame through exploration and discovery?

Unique tiles make every game of Entdecker a completely new experience. The size and shape of the islands develop differently in every game, so the excitement of discovery can be enjoyed again and again and again! But there is more to Entdecker than the exploration of the island chains! You must also use settlements, forts, and scouts to earn credit for your discoveries, while still negotiating with the tribes that call the islands home.

Journey to new and unexplored horizons with Entdecker!

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World Without End

2011-11-16 :: Mayfair Games

World Without End

 

Designed By: Michael Rieneck, Stefan Stadler

Players: 3-4

Ages: 12+

Play Time: 90-120 minutes

England in the early and middle 14th Century!

Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth." Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was.

World Without End is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise above your rivals into legend!

 

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World Without End

2011-11-16 :: Mayfair Games

World Without End

 

Designed By: Michael Rieneck, Stefan Stadler

Players: 3-4

Ages: 12+

Play Time: 90-120 minutes

England in the early and middle 14th Century!

Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth." Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was.

World Without End is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise above your rivals into legend!

 

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Oceania

2011-11-09 :: Mayfair Games

 

Oceania

Designed By: Klaus Teuber

Players: 1-2

Ages: 10+

Play Time: 10-30 minutes

 

Experience the adventure of exploring unknown islands! Each game presents new and unique challenges, for the board is different every time you play.

 

In the 2-player variant, you and your opponent seek to claim the biggest islands in Oceania. The most successful explorer is the victor!

 

Or you can be your own opponent in the solo variant. You will seek out larger, more valuable islands as the game challenges you to beat your own record score!

 

Oceania is the smaller but no less exciting brother of the classic Klaus Teuber game “Entdecker®,” also published by Mayfair Games.

 

 

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Oceania

2011-11-09 :: Mayfair Games

 

Oceania

Designed By: Klaus Teuber

Players: 1-2

Ages: 10+

Play Time: 10-30 minutes

 

Experience the adventure of exploring unknown islands! Each game presents new and unique challenges, for the board is different every time you play.

 

In the 2-player variant, you and your opponent seek to claim the biggest islands in Oceania. The most successful explorer is the victor!

 

Or you can be your own opponent in the solo variant. You will seek out larger, more valuable islands as the game challenges you to beat your own record score!

 

Oceania is the smaller but no less exciting brother of the classic Klaus Teuber game “Entdecker®,” also published by Mayfair Games.

 

 

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Barbarossa

2011-11-02 :: Mayfair Games

 

Barbarossa

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 60-90 minutes

 

A modern classic, Barbarossa is a great game for family and friends! Enter the fantastic world of this casual riddle-solving game. Share laughs with your friends or family as you create and master riddles!

 

First, each player forms objects out of clay. Since the item is a riddle, your clay figure will only show rough contours. So there's no need to be an artist when you mold the rough shape of a dinosaur or a bug!

 

"Is it a living thing?"

 

"Is it bigger than me?"

 

...these questions might bring you closer to solving the other players' riddles.

 

When you solve a riddle, you are rewarded with points. You can also earn points when your riddle gets solved, but only if it's not too easy and not too hard! You earn bonus points if your riddle is solved in the middle of the game, but you lose points if it is answered early (too easy) or late (too hard)! Earning points is the key to victory, so put your thinking cap on and mold your best riddles in the clay of Barbarossa!

 

 

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Barbarossa

2011-11-02 :: Mayfair Games

 

Barbarossa

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 60-90 minutes

 

A modern classic, Barbarossa is a great game for family and friends! Enter the fantastic world of this casual riddle-solving game. Share laughs with your friends or family as you create and master riddles!

 

First, each player forms objects out of clay. Since the item is a riddle, your clay figure will only show rough contours. So there's no need to be an artist when you mold the rough shape of a dinosaur or a bug!

 

"Is it a living thing?"

 

"Is it bigger than me?"

 

...these questions might bring you closer to solving the other players' riddles.

 

When you solve a riddle, you are rewarded with points. You can also earn points when your riddle gets solved, but only if it's not too easy and not too hard! You earn bonus points if your riddle is solved in the middle of the game, but you lose points if it is answered early (too easy) or late (too hard)! Earning points is the key to victory, so put your thinking cap on and mold your best riddles in the clay of Barbarossa!

 

 

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Elasund: The First City

2011-10-26 :: Mayfair Games

Elasund: The First City

 

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 60-90 minutes

 

Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity forward. You have already hired workers and acquired bulding materials. What will your next building project be? And, just as important, where will it be? You are not the only developer in town, so you will need to be savvy and resourceful. Your competition is eager to outperform you and claim all of the credit! Fortunately, you'll get the hand of this business quickly.

 

Despite having limited resources early on you have enough gold to construct your first few small buildings. Your influential connections will provide you with all the necessary building permits! Once a building is constructed, it can start generating gold or influence for your use. Soon this flow of materials will allow you to start going after bigger projects! You may even become involved in the construction of the town church or the city walls.

 

But beware of your competitors! They may try to leverage their way into your neighborhood with their own permits! If you don't watch themclosely enough, they might even attempt a hostile takeover of your buildings! Will you emerge as Elasuand's most influential city developer? Find out in this new Catan adventure!

 

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Elasund: The First City

2011-10-26 :: Mayfair Games

Elasund: The First City

 

Designed By: Klaus Teuber

Players: 2-4

Ages: 10+

Play Time: 60-90 minutes

 

Elasund? The little settlement on the coast? Well, those days are long gone. Elasund is growing rapidly and Catanians are streaming into the city, eager to make a fortune! You are appointed to help the city develop. You heed the call to drive the city's growth and prosperity forward. You have already hired workers and acquired bulding materials. What will your next building project be? And, just as important, where will it be? You are not the only developer in town, so you will need to be savvy and resourceful. Your competition is eager to outperform you and claim all of the credit! Fortunately, you'll get the hand of this business quickly.

 

Despite having limited resources early on you have enough gold to construct your first few small buildings. Your influential connections will provide you with all the necessary building permits! Once a building is constructed, it can start generating gold or influence for your use. Soon this flow of materials will allow you to start going after bigger projects! You may even become involved in the construction of the town church or the city walls.

 

But beware of your competitors! They may try to leverage their way into your neighborhood with their own permits! If you don't watch themclosely enough, they might even attempt a hostile takeover of your buildings! Will you emerge as Elasuand's most influential city developer? Find out in this new Catan adventure!

 

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Ablaze!

2011-09-21 :: Mayfair Games

 

Ablaze!

Designed By: Heinrich Glumpler

Players: 1-4

Ages: 10+

Play Time: 30 minutes

 

The forest is ablaze, the smoke is thick, and the flames are spreading! The only inhabitants of this inferno seem to be a few courageous firefighters, their supporting planes, and a horde of fleeing animals. Ablaze consists of three complete, distinct games. Each game revolves around a forest fire, but each is different and has its own unique favor.

 

In Wild Fire!, you lead a crew of firefighters who are attempting to contain a rapidly spreading wildfire. To emerge victorious, you and your crew must cover the largest area of forest while always maintaining a link to water.

 

In Volcano!, you pilot an air tanker struggling to help extinguish a conflagration initiated by an erupting volcano. Extinguish or isolate the most forest fires and you earn honor and victory!

 

In On the Run!, a lighting strike has started an intense brushfire, forcing fluffy forest fauna to flee the inferno in an effort to escape a fiery demise. You shall decide the fate of some of the frantic forest fauna. Saving the most animals will win you the game.

 

 

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Ablaze!

2011-09-21 :: Mayfair Games

 

Ablaze!

Designed By: Heinrich Glumpler

Players: 1-4

Ages: 10+

Play Time: 30 minutes

 

The forest is ablaze, the smoke is thick, and the flames are spreading! The only inhabitants of this inferno seem to be a few courageous firefighters, their supporting planes, and a horde of fleeing animals. Ablaze consists of three complete, distinct games. Each game revolves around a forest fire, but each is different and has its own unique favor.

 

In Wild Fire!, you lead a crew of firefighters who are attempting to contain a rapidly spreading wildfire. To emerge victorious, you and your crew must cover the largest area of forest while always maintaining a link to water.

 

In Volcano!, you pilot an air tanker struggling to help extinguish a conflagration initiated by an erupting volcano. Extinguish or isolate the most forest fires and you earn honor and victory!

 

In On the Run!, a lighting strike has started an intense brushfire, forcing fluffy forest fauna to flee the inferno in an effort to escape a fiery demise. You shall decide the fate of some of the frantic forest fauna. Saving the most animals will win you the game.

 

 

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The Rivals For Catan

2011-09-14 :: Mayfair Games

The Rivals For Catan

Designed By: Klaus Teuber

Players: 2

Ages: 10+

Play Time: 45-60 minutes

 

Build your domain to best your Rivals.

The Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your under card mix to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, response combinations, and trade to develop your domain. Expand your settlements and cities recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be Prince of Catan.

 

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The Rivals For Catan

2011-09-14 :: Mayfair Games

The Rivals For Catan

Designed By: Klaus Teuber

Players: 2

Ages: 10+

Play Time: 45-60 minutes

 

Build your domain to best your Rivals.

The Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your under card mix to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, response combinations, and trade to develop your domain. Expand your settlements and cities recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be Prince of Catan.

 

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Weinhändler

2011-09-07 :: Mayfair Games

 

Weinhändler

Designed By: Claudia Hely, Roman Pelek

Players: 3-5

Ages: 10+

Play Time: 45 minutes

 

Shiraz or Chardonnay? Chianti or Cabernet?

In the world of wine auctions, you need to know when to buy and sell for the most profit. In Weinhändler, you compete to create the most valuable wine cellar. Buy the best wines you can acquire and arrange your wine groups to increase their overall value. Use your business sense and your wine stock to become the ultimate Weinhändler!

 

 

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Weinhändler

2011-09-07 :: Mayfair Games

 

Weinhändler

Designed By: Claudia Hely, Roman Pelek

Players: 3-5

Ages: 10+

Play Time: 45 minutes

 

Shiraz or Chardonnay? Chianti or Cabernet?

In the world of wine auctions, you need to know when to buy and sell for the most profit. In Weinhändler, you compete to create the most valuable wine cellar. Buy the best wines you can acquire and arrange your wine groups to increase their overall value. Use your business sense and your wine stock to become the ultimate Weinhändler!

 

 

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Settlers of the Stone Age

2011-08-30 :: Mayfair Games

Settlers of the Stone Age

 

Designed By: Klaus Teuber

Players: 3-4

Ages: 10+

Play Time: 90-120 minutes

 

 

 

Come join in the adventure that is the dawn of Humankind! Will your tribe journey far and fast ? Will they surmount the pain dangers of this world ? Will they bring you victory and survival ? Are you ready to play in this newest creation of Master game designer Klaus Teuber Based on the award-winning Settlers of Catan game system, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age. The first branches of this family began a journey that spanned thousands of years, eventually leading them to Australia and America.

 

In this exciting game, you will guide the journey of one of these branches. You must struggle to spread your people over the whole world. In order to expand your branch humanity you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers.

 

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Settlers of the Stone Age

2011-08-30 :: Mayfair Games

Settlers of the Stone Age

 

Designed By: Klaus Teuber

Players: 3-4

Ages: 10+

Play Time: 90-120 minutes

 

 

 

Come join in the adventure that is the dawn of Humankind! Will your tribe journey far and fast ? Will they surmount the pain dangers of this world ? Will they bring you victory and survival ? Are you ready to play in this newest creation of Master game designer Klaus Teuber Based on the award-winning Settlers of Catan game system, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age. The first branches of this family began a journey that spanned thousands of years, eventually leading them to Australia and America.

 

In this exciting game, you will guide the journey of one of these branches. You must struggle to spread your people over the whole world. In order to expand your branch humanity you must develop certain talents: advances in the preparation of food will allow your people to spread faster and wider, while new hunting techniques can protect them from dangers.

 

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Megastar

2011-06-21 :: Mayfair Games

Megastar

 

 

Designed By: Friedemann Friese

Players: 3-5

Ages: 8+

Play Time: 45 minutes

 

You're a program director at a radio station. Your playlist of songs your station plays can make or break a band and your station. But you have to pay attention to listener requests and corporate orders! You begin with 5 cards in your hand, representing your playlist. Each turn you get to add a band. But the company that owns your station will also add a band. When a band gets enough requests, it triggers a countdown, and bands rise or fall in the hit parade based on the requests. Collect the cards for the bands you think will do well. Use your cards to influence the requests.

 

At the end of the game, you score points if your playlist contains the bands at the top of the hit parade. If you have the most points, you win!

 

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Megastar

2011-06-21 :: Mayfair Games

Megastar

 

 

Designed By: Friedemann Friese

Players: 3-5

Ages: 8+

Play Time: 45 minutes

 

You're a program director at a radio station. Your playlist of songs your station plays can make or break a band and your station. But you have to pay attention to listener requests and corporate orders! You begin with 5 cards in your hand, representing your playlist. Each turn you get to add a band. But the company that owns your station will also add a band. When a band gets enough requests, it triggers a countdown, and bands rise or fall in the hit parade based on the requests. Collect the cards for the bands you think will do well. Use your cards to influence the requests.

 

At the end of the game, you score points if your playlist contains the bands at the top of the hit parade. If you have the most points, you win!

 

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Catan Histories: Struggle for Rome

2011-06-14 :: Mayfair Games

Catan Histories: Struggle for Rome

 

Designed By: Klaus Teuber

Players: 3-4

Ages: 10+

Play Time: 90-120 minutes

The Romans rule over an enormous empire. But now, Rome holds its imperial breath. The empire is weak. Wild barbarian hordes surge across the frontier. You rule one of those Barbarian hordes. Your noble tribe is strong, but rival princes stand in your way! Are you wily enough to outmaneuver them? Will you have enough wealth from plundering to found your own kingdom? Your fate is in your hands: civilization is ripe for conquest! Will you forge a mighty new kingdom? Will you be the one to inherit the storied glory of Rome?

 

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Catan Histories: Struggle for Rome

2011-06-14 :: Mayfair Games

Catan Histories: Struggle for Rome

 

Designed By: Klaus Teuber

Players: 3-4

Ages: 10+

Play Time: 90-120 minutes

The Romans rule over an enormous empire. But now, Rome holds its imperial breath. The empire is weak. Wild barbarian hordes surge across the frontier. You rule one of those Barbarian hordes. Your noble tribe is strong, but rival princes stand in your way! Are you wily enough to outmaneuver them? Will you have enough wealth from plundering to found your own kingdom? Your fate is in your hands: civilization is ripe for conquest! Will you forge a mighty new kingdom? Will you be the one to inherit the storied glory of Rome?

 

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Automobile

2011-05-31 :: Mayfair Games

 

Automobile

 

Designed by: Martin Wallace

Players: 3-5

Ages: 13+

Play Time: 90-120 minutes

 

Automobile carries you back to the birth of America’s car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation versus distribution and aggressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you’ll be rich.

You might even win. So, pull up your sleeves and start making cars!

 

 

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Automobile

2011-05-31 :: Mayfair Games

 

Automobile

 

Designed by: Martin Wallace

Players: 3-5

Ages: 13+

Play Time: 90-120 minutes

 

Automobile carries you back to the birth of America’s car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation versus distribution and aggressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you’ll be rich.

You might even win. So, pull up your sleeves and start making cars!

 

 

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Journey to the Center of the Earth

2011-05-25 :: Mayfair Games

 

Journey to the Center of the Earth

Designed by: Rüdiger Dorn

Players: 2-4

Ages: 10+

Play Time: 60-75 minutes

 

Descend deep into the interior of the earth, as you lead the three adventurers from Jules Verne’s classic novel: Professor Lidenbrock, his nephew Axel and their guide Hans. Begin your amazing journey with entry through the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, before you are hurled out of an Italian volcano to return to the earth's surface.

 

On your journey, collect fossils both small and large, collect gold and overcome obstacles through the prudent acquisition and use of select equipment. Explore the many parts of the subterranean cavern, using equipment and luck are critical to overcoming the obstacles within your path. The player who can escape with the best collection of artifacts is the winner. Will you direct our heroes on a journey of danger, discovery and fortune?

 

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Journey to the Center of the Earth

2011-05-25 :: Mayfair Games

 

Journey to the Center of the Earth

Designed by: Rüdiger Dorn

Players: 2-4

Ages: 10+

Play Time: 60-75 minutes

 

Descend deep into the interior of the earth, as you lead the three adventurers from Jules Verne’s classic novel: Professor Lidenbrock, his nephew Axel and their guide Hans. Begin your amazing journey with entry through the crater of the dormant Icelandic volcano Snaefells. Explore a dense forest of giant mushrooms, traverse a turbulent underground ocean, before you are hurled out of an Italian volcano to return to the earth's surface.

 

On your journey, collect fossils both small and large, collect gold and overcome obstacles through the prudent acquisition and use of select equipment. Explore the many parts of the subterranean cavern, using equipment and luck are critical to overcoming the obstacles within your path. The player who can escape with the best collection of artifacts is the winner. Will you direct our heroes on a journey of danger, discovery and fortune?

 

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Lascaux

2011-04-05 :: Mayfair Games

Lascaux

Designed by: Dominque Ehrhard, Michel Lalet

Players: 3-5

Ages: 8+

Play Time: 25 minutes

 

Fabulous caves containing the artistic legacy or our ancient ancestors were discovered in a cave complex at Lascaux in the southwest of France. In testament to their struggle for survival, our forefathers created these stunning images that capture your imagination. Fantastic paintings of large animals long extinct leap from the walls of these caves--animals known only from fossils and seen only in dreams.

 

In the game Lascaux, you try to win majorities of animal cards by spending stones at the right moment and cleverly outfoxing other players. Explore the meeting of art and history, in the caves of Lascaux!

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Lascaux

2011-04-05 :: Mayfair Games

Lascaux

Designed by: Dominque Ehrhard, Michel Lalet

Players: 3-5

Ages: 8+

Play Time: 25 minutes

 

Fabulous caves containing the artistic legacy or our ancient ancestors were discovered in a cave complex at Lascaux in the southwest of France. In testament to their struggle for survival, our forefathers created these stunning images that capture your imagination. Fantastic paintings of large animals long extinct leap from the walls of these caves--animals known only from fossils and seen only in dreams.

 

In the game Lascaux, you try to win majorities of animal cards by spending stones at the right moment and cleverly outfoxing other players. Explore the meeting of art and history, in the caves of Lascaux!

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Elk Fest

2011-03-29 :: Mayfair Games

Elk Fest

Designed by: Hermann Huber

Players: 2

Ages: 6+

Play Time: 10-15 minutes

Greener Grass Across the Way!

Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away!

A Fast-Moving, 2-Player Game for Festive Folk!

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Elk Fest

2011-03-29 :: Mayfair Games

Elk Fest

Designed by: Hermann Huber

Players: 2

Ages: 6+

Play Time: 10-15 minutes

Greener Grass Across the Way!

Two elk (Jule and Ole) stare at each other across a river. Longing for the greener grass where the other elk is, they set out to beat each other to the opposite bank! In Elk Fest, move your elk to the other bank by flicking wooden disks across the table and balancing your elk on them. Can your elk get to the greener grass across the river? Good grazing is just a stone's flick away!

A Fast-Moving, 2-Player Game for Festive Folk!

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Patrician

2011-03-07 :: Mayfair Games

Patrician

Designed by: Michael Schacht

Players: 2-5

Ages: 10+

Play Time: 50 minutes

 

Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared.

As a master builder of these "Patrician Towers," you stand ready to profit from the vanity of these patrician families. You will build their towers, adding floor after floor. And when the towers are complete, you will be there to take the credit!

In Patrician, players compete to build the tallest towers in cities across Italy. You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!

 

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Patrician

2011-03-07 :: Mayfair Games

Patrician

Designed by: Michael Schacht

Players: 2-5

Ages: 10+

Play Time: 50 minutes

 

Throughout the Middle Ages, wealthy and influential men and women across Italy wished to prove their importance. They desired a solid, visible symbol of their power and prosperity. So, they built magnificent tower-like buildings: the more influential the family, the taller the towers! But the competition never let up, and if a family should ever lose influence, newer, taller towers quickly appeared.

As a master builder of these "Patrician Towers," you stand ready to profit from the vanity of these patrician families. You will build their towers, adding floor after floor. And when the towers are complete, you will be there to take the credit!

In Patrician, players compete to build the tallest towers in cities across Italy. You must shrewdly accept the building orders of the patrician families to position yourself in the right place at the right time. Play your cards right, and your name will be famous among the rich and powerful!

 

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Toledo

2011-03-01 :: Mayfair Games

Toledo

 

Designed by: Martin Wallace

Players: 2-4

Ages: 10+

Play Time: 45-60 minutes

 

Art, Steel, and Glory! Can You Craft the Greatest Swords Ever Made?

Central Spain, A.D. 1600. You play a member of a family famous for making exquisite swords from renowned Toledo steel. By engaging the services of the skilled sword smiths, you hope to present the finest and most beautiful swords ever crafted to the great emperor of the Spanish Empire. These strong, sharp, and often gem-laden weapons-magnificent works of art and swordcraft- provide your pathway to power and glory!

Travel the hilly streets of Toledo to acquire the fine metals and gems you need to craft these beautiful swords. Forge your magnificent swords and carry them to the grand Alcazar palace. You might also visit the storied artist studio of El Greco to buy some of his works.

But beware! Toledo can be a dangerous place. You may duel, engaging in swordfights to protect your honor. In the end, whomever presents the best set of swords to the emperor claims glory and victory!

 

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Toledo

2011-03-01 :: Mayfair Games

Toledo

 

Designed by: Martin Wallace

Players: 2-4

Ages: 10+

Play Time: 45-60 minutes

 

Art, Steel, and Glory! Can You Craft the Greatest Swords Ever Made?

Central Spain, A.D. 1600. You play a member of a family famous for making exquisite swords from renowned Toledo steel. By engaging the services of the skilled sword smiths, you hope to present the finest and most beautiful swords ever crafted to the great emperor of the Spanish Empire. These strong, sharp, and often gem-laden weapons-magnificent works of art and swordcraft- provide your pathway to power and glory!

Travel the hilly streets of Toledo to acquire the fine metals and gems you need to craft these beautiful swords. Forge your magnificent swords and carry them to the grand Alcazar palace. You might also visit the storied artist studio of El Greco to buy some of his works.

But beware! Toledo can be a dangerous place. You may duel, engaging in swordfights to protect your honor. In the end, whomever presents the best set of swords to the emperor claims glory and victory!

 

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Domaine

2011-01-03 :: Mayfair Games

Domaine

Designed by: Klaus Teuber
Players: 2-4
Ages: 10+
Play Time: 60-90 minutes

The king shall return...But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns...
In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king's return?
With the love for detail that has distinguished all of his designs, Klaus Teuber has created a game that is easy to learn, yet offers enough strategic depth to draw players back again and again.
Are you clever enough to control the land, marshal your wealth, and seize the power and prestige of your own Domaine?

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Domaine

2011-01-03 :: Mayfair Games

Domaine

Designed by: Klaus Teuber
Players: 2-4
Ages: 10+
Play Time: 60-90 minutes

The king shall return...But before he does, the realm falls into anarchy and chaos. The lords of the kingdom struggle to improve their place and standing. New borders are drawn, and expanded through strength of arms and subtle maneuver. Each duke seeks to establish a claim over the most valuable parts of the kingdom before the king finally returns...
In the dark of the Middle Ages, control of the land was the key to wealth and power. Can you control enough territory to become the most prestigious duke before the king's return?
With the love for detail that has distinguished all of his designs, Klaus Teuber has created a game that is easy to learn, yet offers enough strategic depth to draw players back again and again.
Are you clever enough to control the land, marshal your wealth, and seize the power and prestige of your own Domaine?

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The Pillars of the Earth Expansion Set

2010-12-14 :: Mayfair Games

 

The Pillars of the Earth Expansion Set

 

Designed by: Michael Rieneck & Stefan Stadler

Players: 2-6

Ages: 12+

Play Time: 90-120 minutes

 

Adding more variety and expanding the game for 5 or 6 players- making the popular game based on the international best-seller even better! Discover even more about the 12th Century history of Kingsbridge Cathedral!

 

Make your trip to Kingsbridge even more exciting by adding more variety, more decisions, and the ability to play with 5 or 6 players! Volunteer your workers to assist the King with the Crusades! Take on the role of the tax collector. Or send your master builders to France to be inspired by the church architecture!

 

Add more characters from Ken Follett's acclaimed novel, including the unscrupulous William Hamleigh, the talented Sally and the scheming Bishop Waleran. Discover new craftsmen, new event and privilege cards, and a stunning gameboard. All provide additional possibilities for fans of the original game-the winner of Germany's Deutsche Spiele Preis and Games Magazine's Game of the Year!

 

 

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The Pillars of the Earth Expansion Set

2010-12-14 :: Mayfair Games

 

The Pillars of the Earth Expansion Set

 

Designed by: Michael Rieneck & Stefan Stadler

Players: 2-6

Ages: 12+

Play Time: 90-120 minutes

 

Adding more variety and expanding the game for 5 or 6 players- making the popular game based on the international best-seller even better! Discover even more about the 12th Century history of Kingsbridge Cathedral!

 

Make your trip to Kingsbridge even more exciting by adding more variety, more decisions, and the ability to play with 5 or 6 players! Volunteer your workers to assist the King with the Crusades! Take on the role of the tax collector. Or send your master builders to France to be inspired by the church architecture!

 

Add more characters from Ken Follett's acclaimed novel, including the unscrupulous William Hamleigh, the talented Sally and the scheming Bishop Waleran. Discover new craftsmen, new event and privilege cards, and a stunning gameboard. All provide additional possibilities for fans of the original game-the winner of Germany's Deutsche Spiele Preis and Games Magazine's Game of the Year!

 

 

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Steam: Rails to Riches

2010-12-08 :: Mayfair Games

 

Steam: Rails to Riches

 

Designed By:  Martin Wallace

Players: 3-6

Ages: 12+

Play Time: 90+ minutes

 

In Steamâ„¢ you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4- or 5-player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

Steam is the culmination of Martin Wallace's classic railroad game series. It contains a brilliantly balanced standard game, and a very rich, elegant basic game. Both offer you unparalleled flavor and fun.

Steam * Steel * Wealth

 

 

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Steam: Rails to Riches

2010-12-08 :: Mayfair Games

 

Steam: Rails to Riches

 

Designed By:  Martin Wallace

Players: 3-6

Ages: 12+

Play Time: 90+ minutes

 

In Steamâ„¢ you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4- or 5-player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

Steam is the culmination of Martin Wallace's classic railroad game series. It contains a brilliantly balanced standard game, and a very rich, elegant basic game. Both offer you unparalleled flavor and fun.

Steam * Steel * Wealth

 

 

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Wacky Wacky West

2010-12-01 :: Mayfair Games

Wacky Wacky West

 

 

Designed By:  Klaus Teuber

Players: 2-4

Ages: 8+

Play Time: 30-45 minutes

 

Just south of nowhere, there's the junction of the Mayfair & Rossdorf RR and the Turvy Trunk Line. Springing up from the desert like a tumbleweed lies the eccentric little town of Rossdorf. Like most western towns, Rossdorf has a Land Agent: Guy Dough, the brother of that wicked varmint Black Benny. A shrewd opportunist, Guy's done sold all the town land ('ceptin' the outhouses) four times over! Every acre in town that ain't got an outhouse on it is owned by the miners, the railroads, AND the fort captain. Just about a year ago, miners digging in the shadow of Fort Rossdorf struck the mother lode! But it wasn't gold, and it wasn't silver. No, my friend, it was just a little spring. Not any ordinary spring, though! It was a torrent of that mind-marbling drink the locals call "Wacky Water!"

Now that water's done what the sun and the wind couldn't do: it's made those landholders brave enough to take matters into their own hands. Now they'll use whatever means they can to bowl over the competition and lay claim to the only fertile spots left in town! Now the only thing stoppin' 'em is the Town Charter Amendment #5, which states: "no landholder may move, remove, or detonate any outhouse without a majority vote of the Town Citizens..." Now one thing's for sure: something’s gonna stink in Rossdorf, purty darn soon.....

In Wacky Wacky West you and your fellow townfolk place track tiles, street tiles, and river tiles hoping to destroy your rivals' buildings. Every time someone tries to build over a precious outhouse, the town votes! You try to enlist your supporters (represented by cards) to vote with you to stop or encourage the play of certain tiles-perhaps saving some of your buildings or taking out those of your dastardly opponents.

 

 

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Wacky Wacky West

2010-12-01 :: Mayfair Games

Wacky Wacky West

 

 

Designed By:  Klaus Teuber

Players: 2-4

Ages: 8+

Play Time: 30-45 minutes

 

Just south of nowhere, there's the junction of the Mayfair & Rossdorf RR and the Turvy Trunk Line. Springing up from the desert like a tumbleweed lies the eccentric little town of Rossdorf. Like most western towns, Rossdorf has a Land Agent: Guy Dough, the brother of that wicked varmint Black Benny. A shrewd opportunist, Guy's done sold all the town land ('ceptin' the outhouses) four times over! Every acre in town that ain't got an outhouse on it is owned by the miners, the railroads, AND the fort captain. Just about a year ago, miners digging in the shadow of Fort Rossdorf struck the mother lode! But it wasn't gold, and it wasn't silver. No, my friend, it was just a little spring. Not any ordinary spring, though! It was a torrent of that mind-marbling drink the locals call "Wacky Water!"

Now that water's done what the sun and the wind couldn't do: it's made those landholders brave enough to take matters into their own hands. Now they'll use whatever means they can to bowl over the competition and lay claim to the only fertile spots left in town! Now the only thing stoppin' 'em is the Town Charter Amendment #5, which states: "no landholder may move, remove, or detonate any outhouse without a majority vote of the Town Citizens..." Now one thing's for sure: something’s gonna stink in Rossdorf, purty darn soon.....

In Wacky Wacky West you and your fellow townfolk place track tiles, street tiles, and river tiles hoping to destroy your rivals' buildings. Every time someone tries to build over a precious outhouse, the town votes! You try to enlist your supporters (represented by cards) to vote with you to stop or encourage the play of certain tiles-perhaps saving some of your buildings or taking out those of your dastardly opponents.

 

 

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Lords of Vegas

2010-11-24 :: Mayfair Games

Lords of Vegas

Designed By: Mike Selinker, James Ernest

Players: 2-4

Ages: 12+

Play Time: 60-90 minutes

Las Vegas. The Strip. To the untrained eye, it's a sleepy desert crossroads. A wasteland of cheap hotels, gas stations, and dust. But to you, it is Paradise.

Your brilliant plan? You will construct a magnificent chain of casinos and fill them with light. You will manufacture the ultimate dream of easy money and impossible luxury. You will sell-basically-nothing. You are not alone in this plan. In Lords of Vegas, you and your friends play rival developers, building on the Las Vegas Strip. You can get ahead by building the glitziest, most glamorous, and most popular casinos. But you can fall behind by letting your enemy become your boss.

Lords of Vegas is a clever strategy game with all the thrills, risks, and rewards of the casino business. You start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice.

Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip.So come on, roll the dice, and build your piece of Paradise!

 

 

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Lords of Vegas

2010-11-24 :: Mayfair Games

Lords of Vegas

Designed By: Mike Selinker, James Ernest

Players: 2-4

Ages: 12+

Play Time: 60-90 minutes

Las Vegas. The Strip. To the untrained eye, it's a sleepy desert crossroads. A wasteland of cheap hotels, gas stations, and dust. But to you, it is Paradise.

Your brilliant plan? You will construct a magnificent chain of casinos and fill them with light. You will manufacture the ultimate dream of easy money and impossible luxury. You will sell-basically-nothing. You are not alone in this plan. In Lords of Vegas, you and your friends play rival developers, building on the Las Vegas Strip. You can get ahead by building the glitziest, most glamorous, and most popular casinos. But you can fall behind by letting your enemy become your boss.

Lords of Vegas is a clever strategy game with all the thrills, risks, and rewards of the casino business. You start out with empty lots, build small casinos, and expand them as your bankroll grows. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice.

Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip.So come on, roll the dice, and build your piece of Paradise!

 

 

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Alibi

2010-11-17 :: Mayfair Games

Alibi

 

Designed By: Darwin P. Bromley, Jim Musser

Players: 3-10

Ages: 8+

Play Time: 45-60 minutes

 

This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups.

 

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Alibi

2010-11-17 :: Mayfair Games

Alibi

 

Designed By: Darwin P. Bromley, Jim Musser

Players: 3-10

Ages: 8+

Play Time: 45-60 minutes

 

This whodunit card game makes players use their skills of deduction and reasoning to solve the who, what, where and why of a murder. Players score points for solving the mystery, but also for helping other players solve it, forcing them to make strategic decisions during play. This intriguing family game is excellent for large groups.

 

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Catan Histories: Settlers of America - Trails to Rails

2010-11-10 :: Mayfair Games

Catan Histories: Settlers of America Trails to Rails

 

 

Designed By: Klaus Teuber

Players: 3-4

Ages: 10+

Play Time: 90-120 minutes

 

The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.

 

While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!

 

Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.

 

 

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Catan Histories: Settlers of America - Trails to Rails

2010-11-10 :: Mayfair Games

Catan Histories: Settlers of America Trails to Rails

 

 

Designed By: Klaus Teuber

Players: 3-4

Ages: 10+

Play Time: 90-120 minutes

 

The 19th Century has arrived and America is heading west. Wagon trains form on the frontier. Settlers seeking fresh lives and opportunities strike out to tame wild lands and build new cities. These new cities rely on young railroads for vital goods. Trails become rails and create great wealth.

 

While the crowded East still offers options, its resources dwindle. Look west to make your fortune. Smart money seeks rich, unclaimed land and hungry new markets. Finance your settlers as they head west to build capitals of tomorrow. Link these cities with rails of steel. Operate your railroad to supply the townsfolk with goods. Go west. Settle the wide, open land. Claim your destiny!

 

Settlers of America, Trails to Rails™ utilizes the simple, fun Catan hex-tile grid to map the young United States. Collect and trade resources in order to purchase and move settlers, build cities, lay rails and acquire and move trains. Create rail links to acquire gold, which lets you buy resources and use opponents’ rails. Use trains to distribute goods to rival cities. But, as your settlers populate the West, they deplete the resources of the East. Still, your options always abound.

 

 

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Pillars of the Earth

2010-11-03 :: Mayfair Games

Pillars of the Earth

 

Designed By: Michael Rieneck and Stefan Stadler
Players: 2-4
Ages: 12+
Play Time: 90-120 minutes

 

England at the beginning of the12th Century...

 

Prior Phillip of Kingsbridge has a glorious vision. To build the largest, most beautiful cathedral in England. To accomplish the task, Phillip recruits the most renowned builders in the country. However, the fate of the Cathedral is constantly threatened by all manner of catastrophes and oppositions.

The Pillars of the Earth is based on Ken Follett's best-selling novel. Players join together to help build Kingsbridge Cathedral. Using your workmen and resources, you must wisely deploy assets to overcome unexpected difficulties and shortages to prove yourself the greatest builder of them all!

 

Will your efforts be recognized when the Great Cathedral at Kingsbridge is complete?

 

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Pillars of the Earth

2010-11-03 :: Mayfair Games

Pillars of the Earth

 

Designed By: Michael Rieneck and Stefan Stadler
Players: 2-4
Ages: 12+
Play Time: 90-120 minutes

 

England at the beginning of the12th Century...

 

Prior Phillip of Kingsbridge has a glorious vision. To build the largest, most beautiful cathedral in England. To accomplish the task, Phillip recruits the most renowned builders in the country. However, the fate of the Cathedral is constantly threatened by all manner of catastrophes and oppositions.

The Pillars of the Earth is based on Ken Follett's best-selling novel. Players join together to help build Kingsbridge Cathedral. Using your workmen and resources, you must wisely deploy assets to overcome unexpected difficulties and shortages to prove yourself the greatest builder of them all!

 

Will your efforts be recognized when the Great Cathedral at Kingsbridge is complete?

 

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Family Business

2010-10-20 :: Mayfair Games

Family Business


Players: 2-6
Play Time: 45 minutes
Ages: 6+

 

 

Be the boss in this fast-paced card game of survival on the mean streets. "Family Business" pits mobsters against each other - all working to make sure theirs is the last family standing!

 

Your gang members get placed on the Hit List. Can your "Family Influence" save them? Will they "Take it on the Lam", seek "Police Protection", or perhaps up the ante with a "Double Contract"?

 

Family Business is fast, furious, and fun! Your goad is survival! What's in the cards for your game?

 

 

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Family Business

2010-10-20 :: Mayfair Games

Family Business


Players: 2-6
Play Time: 45 minutes
Ages: 6+

 

 

Be the boss in this fast-paced card game of survival on the mean streets. "Family Business" pits mobsters against each other - all working to make sure theirs is the last family standing!

 

Your gang members get placed on the Hit List. Can your "Family Influence" save them? Will they "Take it on the Lam", seek "Police Protection", or perhaps up the ante with a "Double Contract"?

 

Family Business is fast, furious, and fun! Your goad is survival! What's in the cards for your game?

 

 

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Catan: 5 & 6 Player Extensions

2010-09-01 :: Mayfair Games

Catan 5 & 6 Player Extensions

Designed by: Klaus Teuber
Players: 5-6
Play Time: 60-150 minutes
Ages: 12+
MSRP: $20.00

Extend your The Settlers of Catan games to include more players and more scenarios. Extensions are explained for The Settlers of Catan, Catan: Seafarers, Catan: Cities & Knights, and Catan: Traders & Barbarians.

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Catan: 5 & 6 Player Extensions

2010-09-01 :: Mayfair Games

Catan 5 & 6 Player Extensions

Designed by: Klaus Teuber
Players: 5-6
Play Time: 60-150 minutes
Ages: 12+
MSRP: $20.00

Extend your The Settlers of Catan games to include more players and more scenarios. Extensions are explained for The Settlers of Catan, Catan: Seafarers, Catan: Cities & Knights, and Catan: Traders & Barbarians.

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Catan: Traders & Barbarians

2010-08-25 :: Mayfair Games

Catan: Traders & Barbarians
Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-120 minutes
Ages: 12+
MSRP: $42.00

Delve deep into Catan! In Catan: Traders & Barbariansâ„¢ you'll find lots of cool new ways to explore Klaus Teuber's award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces and capabilities.

You can even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience!

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Catan: Traders & Barbarians

2010-08-25 :: Mayfair Games

Catan: Traders & Barbarians
Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-120 minutes
Ages: 12+
MSRP: $42.00

Delve deep into Catan! In Catan: Traders & Barbariansâ„¢ you'll find lots of cool new ways to explore Klaus Teuber's award-winning game series. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces and capabilities.

You can even link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your Catan experience!

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Catan: Cities & Knights

2010-08-18 :: Mayfair Games

Catan: Cities & Knights

Designed by: Klaus Teuber
Players: 2-4
Play Time: 100-150 minutes
Ages: 12+
MSRP: $42.00

Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.

In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes.

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Catan: Cities & Knights

2010-08-18 :: Mayfair Games

Catan: Cities & Knights

Designed by: Klaus Teuber
Players: 2-4
Play Time: 100-150 minutes
Ages: 12+
MSRP: $42.00

Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.

In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coinage, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes.

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Catan: Seafarers

2010-08-11 :: Mayfair Games

Catan: Seafarers

Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-90 minutes
Ages: 12+
MSRP: $42.00

Expand your The Settlers of Catan® game in new directions, add islands, pirates, gold, ships, and trade.

Explore and colonize the newly populated Archipelago of Catan. Build settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.

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Catan: Seafarers

2010-08-11 :: Mayfair Games

Catan: Seafarers

Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-90 minutes
Ages: 12+
MSRP: $42.00

Expand your The Settlers of Catan® game in new directions, add islands, pirates, gold, ships, and trade.

Explore and colonize the newly populated Archipelago of Catan. Build settlements, roads, and villages by trading commodities from the land and islands around you. Trade sheep and wood for a ship, bricks and wood for a road, build new settlements and improve settlements into cities.

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Settlers of Catan

2010-08-04 :: Mayfair Games

Settlers of Catan
Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-90 minutes
Ages: 12+
MSRP: $42.00

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.

Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.

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Settlers of Catan

2010-08-04 :: Mayfair Games

Settlers of Catan
Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-90 minutes
Ages: 12+
MSRP: $42.00

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.

Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.

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Nuns on the Run

2010-07-16 :: Mayfair Games

Nuns on the Run
Designed by: Frederic Moyersoen
Players: 3-8
Play Time: 45-60 minutes
Ages: 10+
MSRP: $35.00

"...to be sure, your sin will find you out." - Numbers 32:23

The novices are on the loose! Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught!

In Nuns on the Runâ„¢ you explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special "blessing" but only the novices try to fulfill a "secret wish." They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night?

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Nuns on the Run

2010-07-16 :: Mayfair Games

Nuns on the Run
Designed by: Frederic Moyersoen
Players: 3-8
Play Time: 45-60 minutes
Ages: 10+
MSRP: $35.00

"...to be sure, your sin will find you out." - Numbers 32:23

The novices are on the loose! Temptation has lured them out of their cells, and they hope not to be caught by the abbess and the prioress. But the guards are swift and their hearing is excellent, so it will take craftiness and a bit of luck in order to make it back to their beds without being caught!

In Nuns on the Runâ„¢ you explore the exciting nocturnal world of a grand abbey filled with intrigue and deception. As the old abbess, the noble prioress, or a simple novice you become hunter or prey. Everyone gets a special "blessing" but only the novices try to fulfill a "secret wish." They must sneak through the dimly lit halls, corridors, and gardens, seeking keys and treasures unique to their goal. Meanwhile, the vigilant abbess and prioress patrol their routes, ever watchful of young novices who should be fast asleep in their austere cells. Are you wily enough, or sneaky enough to fulfill your quest and win the night?

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Gangster

2010-06-21 :: Mayfair Games

Gangster
Designed by: Thorsten Gimmler
Players: 2-5
Play Time: 90+ minutes
Ages: 10+
MSRP: $45.00

"You can go a long way with a smile. You can go a lot farther with a smile and a gun." -Al Capone

Throughout the 1920's and 1930's, rival gangsters compete in a life or death struggle for control of the gleaming city on the shores of Lake Michigan. Each district is hotly contested, because in the end there can be only one "King of Chicago!"

You play a mob boss. You compete with your fellow bosses. Through careful placement of your "boys," you control important locations throughout the city. But time is limited! Only three days remain for you to exert influence in the neighborhoods. Use these days wisely, because the gangster with the most influence at the end is proclaimed the boss of bosses!

Beware! Your opponents seek the same raw glory. Take care, because if a gangster is invited down to the river for breakfast, he might not be around for supper!

Gather up your boys, hop in the sedan, and see if you have the skill, the cunning, and the ruthlessness to become Chicago's top Gangster!

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Gangster

2010-06-21 :: Mayfair Games

Gangster
Designed by: Thorsten Gimmler
Players: 2-5
Play Time: 90+ minutes
Ages: 10+
MSRP: $45.00

"You can go a long way with a smile. You can go a lot farther with a smile and a gun." -Al Capone

Throughout the 1920's and 1930's, rival gangsters compete in a life or death struggle for control of the gleaming city on the shores of Lake Michigan. Each district is hotly contested, because in the end there can be only one "King of Chicago!"

You play a mob boss. You compete with your fellow bosses. Through careful placement of your "boys," you control important locations throughout the city. But time is limited! Only three days remain for you to exert influence in the neighborhoods. Use these days wisely, because the gangster with the most influence at the end is proclaimed the boss of bosses!

Beware! Your opponents seek the same raw glory. Take care, because if a gangster is invited down to the river for breakfast, he might not be around for supper!

Gather up your boys, hop in the sedan, and see if you have the skill, the cunning, and the ruthlessness to become Chicago's top Gangster!

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Pack & Stack

2010-04-07 :: Mayfair Games

Pack & Stack

Players 3-6
Ages: 10+
Playing Time: 30-45+ minutes
Designer: Bernd Eisenstein

It's moving day!  You have lots of boxes to load, and a truck to load them into-but how are they going to fit? Maybe on their ends? Stacked on top of each other? You'll have to pack your unique truck as tightly as possible, and you lose points for packing too few pieces on your truck, or for leaving pieces you can't fit behind. Can you pack'em, stack'em and rack'em with the best?

Pack & Stackâ„¢ is a fast and funny, wild and crazy game about moving stuff on all sorts of odd trucks. Every interactive turn is a new adventure, where all the players discover new loads, grab new trucks, and then gamble on their planning and packing skills. So, test your wits and find your cool. It's time to get packin' and start stackin'!

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Pack & Stack

2010-04-07 :: Mayfair Games

Pack & Stack

Players 3-6
Ages: 10+
Playing Time: 30-45+ minutes
Designer: Bernd Eisenstein

It's moving day!  You have lots of boxes to load, and a truck to load them into-but how are they going to fit? Maybe on their ends? Stacked on top of each other? You'll have to pack your unique truck as tightly as possible, and you lose points for packing too few pieces on your truck, or for leaving pieces you can't fit behind. Can you pack'em, stack'em and rack'em with the best?

Pack & Stackâ„¢ is a fast and funny, wild and crazy game about moving stuff on all sorts of odd trucks. Every interactive turn is a new adventure, where all the players discover new loads, grab new trucks, and then gamble on their planning and packing skills. So, test your wits and find your cool. It's time to get packin' and start stackin'!

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Horus

2010-03-19 :: Mayfair Games

Horus
Players 2-4
Ages: 10+
Playing Time: 60+ minutes
Designer: H. Jean Vanaise

 

Journey to Ancient Egypt's sacred Nile valley!

Great kings compete to forge mighty kingdoms in a struggle to control the land of "Kemet." Along the banks of the great river they expand their influence and explore new territory. And they hope to earn the favor of the great falconheaded god Horus.

Are you the one to unite the valley into one great kingdom? With clever use of card and tile play, you guide the course of the sacred river, and the lands that surround it! You determine where the desert will give way to the green marshes, red hills, and rich black farmlands of this ancient land. Using your influence, you gain control of valuable regions. You may even build a holy necropolis to thwart the expansion plans of your foes. If true and noble, you might even earn the blessings of the Horus temple!

Horus uses a unique combination of tile and card play to create a delightfully casual yet engaging game with surprising strategic and tactical depth. Beautifully designed tiles feature ancient hieroglyphics, and the playing pieces evoke the deities of this fascinating culture. Horus is easy to learn and play, but is full of intrigue and player interaction. Ever changing, always different, you will find mastery of the Nile delightfully elusive.

Can you seize your destiny and reign supreme over the land of Egypt? Discover your inner Pharaoh with Horus!

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Horus

2010-03-19 :: Mayfair Games

Horus
Players 2-4
Ages: 10+
Playing Time: 60+ minutes
Designer: H. Jean Vanaise

 

Journey to Ancient Egypt's sacred Nile valley!

Great kings compete to forge mighty kingdoms in a struggle to control the land of "Kemet." Along the banks of the great river they expand their influence and explore new territory. And they hope to earn the favor of the great falconheaded god Horus.

Are you the one to unite the valley into one great kingdom? With clever use of card and tile play, you guide the course of the sacred river, and the lands that surround it! You determine where the desert will give way to the green marshes, red hills, and rich black farmlands of this ancient land. Using your influence, you gain control of valuable regions. You may even build a holy necropolis to thwart the expansion plans of your foes. If true and noble, you might even earn the blessings of the Horus temple!

Horus uses a unique combination of tile and card play to create a delightfully casual yet engaging game with surprising strategic and tactical depth. Beautifully designed tiles feature ancient hieroglyphics, and the playing pieces evoke the deities of this fascinating culture. Horus is easy to learn and play, but is full of intrigue and player interaction. Ever changing, always different, you will find mastery of the Nile delightfully elusive.

Can you seize your destiny and reign supreme over the land of Egypt? Discover your inner Pharaoh with Horus!

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The Downfall of Pompeii

2010-02-10 :: Mayfair Games

The Downfall of Pompeii
Designed by: Klause-Jürgen Wrede
Players: 2-4
Play Time: 45+ minutes
Ages: 10+
MSRP: $45.00

In the year 79 A.D., the beautiful city of Pompeii sits at the foot of Mount Vesuvius. For years, the lovely town has attracted the best of Rome's citizens, and it is famous for both its businesses and luxuries. But a terrible secret lies deep beneath the slopes of the mighty mountain. A secret that will unleash unspeakable horrors on the fateful afternoon of August 24th...

Come to beautiful Pompeii with this exciting game! You will use cards to attract your Roman friends and relatives to the town. But hidden in the deck is the dreaded Vesuvius card! Once this card is drawn, the volcano will erupt, raining fire onto the unsuspecting city! Now you must struggle to escape the doomed city, rushing to avoid the constant streams of lave that threaten to engulf your people! Will you be able to save them all? The player with the most survivors will be the winner!

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The Downfall of Pompeii

2010-02-10 :: Mayfair Games

The Downfall of Pompeii
Designed by: Klause-Jürgen Wrede
Players: 2-4
Play Time: 45+ minutes
Ages: 10+
MSRP: $45.00

In the year 79 A.D., the beautiful city of Pompeii sits at the foot of Mount Vesuvius. For years, the lovely town has attracted the best of Rome's citizens, and it is famous for both its businesses and luxuries. But a terrible secret lies deep beneath the slopes of the mighty mountain. A secret that will unleash unspeakable horrors on the fateful afternoon of August 24th...

Come to beautiful Pompeii with this exciting game! You will use cards to attract your Roman friends and relatives to the town. But hidden in the deck is the dreaded Vesuvius card! Once this card is drawn, the volcano will erupt, raining fire onto the unsuspecting city! Now you must struggle to escape the doomed city, rushing to avoid the constant streams of lave that threaten to engulf your people! Will you be able to save them all? The player with the most survivors will be the winner!

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Atlantis

2010-01-15 :: Mayfair Games

Atlantis
Designed by: Leo Colovini
Players: 2-4
Play Time: 30 minutes
Ages: 10+
MSRP: $35.00

You control a faction in beautiful Atlantis, the glorious civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the land and your beloved home of Atlantis is crumbling! You must race to move your people along the great bridge to the mainland before it disappears into the thundering waters below.

Picking up artifacts as you move, you must be wary of creating gaps in the bridge. For as the gaps proliferate and widen, those behind you face a costly-even perilous-journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven!

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Atlantis

2010-01-15 :: Mayfair Games

Atlantis
Designed by: Leo Colovini
Players: 2-4
Play Time: 30 minutes
Ages: 10+
MSRP: $35.00

You control a faction in beautiful Atlantis, the glorious civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the land and your beloved home of Atlantis is crumbling! You must race to move your people along the great bridge to the mainland before it disappears into the thundering waters below.

Picking up artifacts as you move, you must be wary of creating gaps in the bridge. For as the gaps proliferate and widen, those behind you face a costly-even perilous-journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven!

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Catan Dice Game - Deluxe Edition

2009-11-09 :: Mayfair Games

Catan Dice Game
Designed by: Klaus Teuber
Players: 1-6
Play Time: 15-30 minutes
Ages: 7+
MSRP: $25.00

Discover, explore, and settle Catan anywhere and anytime!...even solo!

The Catan Dice Gameâ„¢ is a fast, fun way to experience Catan on-the-go. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play, and an exquisite lidded leather dice cup. the dice cup will hold dice, rules and score pad. Roll your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master Catan!

Psssst! - Dice, rules and score sheets will store inside the dice cup, secured safely by the lid for ultimate transportability.

Perfect for a quick portable, Catan adventure!

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Catan Dice Game - Deluxe Edition

2009-11-09 :: Mayfair Games

Catan Dice Game
Designed by: Klaus Teuber
Players: 1-6
Play Time: 15-30 minutes
Ages: 7+
MSRP: $25.00

Discover, explore, and settle Catan anywhere and anytime!...even solo!

The Catan Dice Gameâ„¢ is a fast, fun way to experience Catan on-the-go. Play it in only 15-30 minutes! It's a great casual introduction to the world of Catan. With 6 colorful, high quality, embossed plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play, and an exquisite lidded leather dice cup. the dice cup will hold dice, rules and score pad. Roll your way to victory. So get ready to toss! Challenge the odds and discover a fresh way to master Catan!

Psssst! - Dice, rules and score sheets will store inside the dice cup, secured safely by the lid for ultimate transportability.

Perfect for a quick portable, Catan adventure!

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Mesopotamia: Cradle of Civilization

2009-10-06 :: Mayfair Games

Mesopotamia: Cradle of Civilization
Designed by: Klaus-Jürgen Wrede
Players: 2-4
Play Time: 45 minutes
Ages: 8+
MSRP: $45.00

Several thousand years ago, clans of people began settling in Mesopotamia.

Now you can lead one of these clans, exploring unknown areas, building huts to live in, and creating cult centers to collect the valuable and desired Mana. At the same time, all the players must work together to build a magnificent temple for the god Marduk.

Each clan brings their offerings to this mighty temple, hoping to earn the blessings and protection of the deity. The highest rewards will come to the leader who brings all of his people’s offerings to the temple first. Can you lead your people to their rightful place in the eyes of the god Baal?

From the makers of Maharaja: Palace Building in India, Go West!, and Alexander the Great.

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Mesopotamia: Cradle of Civilization

2009-10-06 :: Mayfair Games

Mesopotamia: Cradle of Civilization
Designed by: Klaus-Jürgen Wrede
Players: 2-4
Play Time: 45 minutes
Ages: 8+
MSRP: $45.00

Several thousand years ago, clans of people began settling in Mesopotamia.

Now you can lead one of these clans, exploring unknown areas, building huts to live in, and creating cult centers to collect the valuable and desired Mana. At the same time, all the players must work together to build a magnificent temple for the god Marduk.

Each clan brings their offerings to this mighty temple, hoping to earn the blessings and protection of the deity. The highest rewards will come to the leader who brings all of his people’s offerings to the temple first. Can you lead your people to their rightful place in the eyes of the god Baal?

From the makers of Maharaja: Palace Building in India, Go West!, and Alexander the Great.

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Station Master

2009-09-18 :: Mayfair Games

Station Master
Designed by: Chris Baylis
Players: 3-8
Play Time: 30-45 minutes
Ages: 10+
MSRP: $20.00

With the rising of a new dawn, another busy day at the Station begins.

Harried passengers hustle about, looking for their trains. Behind the scenes the engineers and workers rush to connect carriages to engines. It would all be a fine mess if there wasn't someone to oversee everything. If there was no Station Master!

Can you be that Station Master?

Can you balance the needs of your passengers with the carriages you have available? You will have to compete with your opponents to direct passengers to the proper trains while choosing the best place to assign your carriages. There are many unexpected things that can happen at the Station, so be prepared for anything!

Will you be the Station Master who can most cleverly steer your passengers to the most advantageous trains? The only way to find out is to play a quick-paced game of Station Master!

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Station Master

2009-09-18 :: Mayfair Games

Station Master
Designed by: Chris Baylis
Players: 3-8
Play Time: 30-45 minutes
Ages: 10+
MSRP: $20.00

With the rising of a new dawn, another busy day at the Station begins.

Harried passengers hustle about, looking for their trains. Behind the scenes the engineers and workers rush to connect carriages to engines. It would all be a fine mess if there wasn't someone to oversee everything. If there was no Station Master!

Can you be that Station Master?

Can you balance the needs of your passengers with the carriages you have available? You will have to compete with your opponents to direct passengers to the proper trains while choosing the best place to assign your carriages. There are many unexpected things that can happen at the Station, so be prepared for anything!

Will you be the Station Master who can most cleverly steer your passengers to the most advantageous trains? The only way to find out is to play a quick-paced game of Station Master!

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Alchemist

2009-09-02 :: Mayfair Games

Alchemist
Designed by: Carlo A. Rossi
Players: 2-5
Play Time: 50 minutes
Ages: 10+
MSRP: $35.00

It is the Contest of the Alchemists! The most talented Adepts of the mystical arts come from around the world to compete. They fill their cauldrons with exotic and rare ingredients, all creating new potions in the quest for fame and honor. In addition to demonstrating their talents by replicating their fellow competitors' potions, each has a secret agenda: to promote the use of the component their school of magic prizes most highly! The person who brings the most fame to his or her school-and for themselves-will win the title of Supreme Adept!

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Monuments: Wonders of Antiquity

2009-08-18 :: Mayfair Games

Monuments: Wonders of Antiquity
Designed by: Stefan Risthaus
Players: 2-4
Play Time: 45-60 minutes
Ages: 8+
MSRP: $35.00

Many civilizations have come and gone over the course of human history. Some developed very advanced, inspiring cultures. Others remain unnoticed.

Today we seek answers to countless questions left by our ancestors. Historians explore their ancient monuments, structures, and ruins that illuminate hidden stories passed down from antiquity. Here lie the sacred answers of our past. Can you find them? Can you find their tales? Can you reawaken history?

Become an ancient visionary. Build great monuments to inspire your people! Can you design a true wonder of the world? Or will you take an existing creation and lift it to greater heights? Then, can you help these monuments achieve eternal fame and glory? With splendid monuments and preserved chronicles, your people will take their place in history!

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Candamir: The First Settlers

2009-07-02 :: Mayfair Games

Candamir: The First Settlers
Designed by: Klaus Teuber
Players: 2-4
Play Time: 60-120 minutes
Ages: 12+
MSRP: $49.00

You never give up! Despite the long journey to your new homeland, and the loss of everything you owned, you have made it: you are a settler of Catan!

You begin with nothing more than your own two hands, and each day will bring you a host of new experiences and adventures. Hunting bears and wolves? Building trunks and furniture? Working hides and skins? Not a problem for you! But soon you grow tired with simply roaming the island.

Your goal is to settled down with a roof over your head, sheep to breed, and a field to sow your grain. To do this, you will need the help of the other settlers in the village. Easily done! If you supply a sword to Jared, he will give you a bag of seeds in return. Osmund needs a new chest, and offers you some sheep. Candamir would like new windows and can help you build your new house.

Again and again you head out for the wilderness, hunting bears and wolves, collecting honey and rare herbs. But you must be cautious!

Also check out the Candamir Character Editor.

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La Strada

2009-06-12 :: Mayfair Games

La Strada
Designed by: Martin Wallace
Players: 2-4
Play Time: 30-45 minutes
Ages: 10+
MSRP: $36.00

As the proud owner of a northern Italian trading company, you must dispatch carts and wagons to find new customers for your goods. But times are hard and competition is fierce.

Establish new markets by creating unique routes that bypass your competitors. Naturally, the larger towns are more lucrative, but profits will be greatest where you can keep the market to yourself.

Competition will only hurt sales, so even a small village can be a valuable destination. A monopoly, however modest, is still sweet.

Find the best way to reach your goals and bar your opponents from success by building a trade network across the variable board. Your opponents will quickly claim their routes, so plan your strategy with care! Creating the best network and taking the greatest share of the gold is the road to victory in La Strada!

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Bacchus' Banquet

0000-00-00 :: Mayfair Games

Bacchus' Banquet
Designed by: Frederic Moyersoen
Players: 3-5
Play Time: 30 minutes
Ages: 8+
MSRP: $20.00
Art: Chris McGloughlin

It is 37 AD and Caligula is the extravagant Emperor of Rome! It is a ti…

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Shear Panic

0000-00-00 :: Mayfair Games

Shear Panic
Designed by: The Lamont Brothers
Players: 2-4
Play Time: 45+ minutes
Ages: 10+
MSRP: $30.00

"The Best Game Ewe Ever Herd!"

Ah, do ewe long for the life of a sheep? Bright summer days filled…

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White Glove Movies

Glover walks you through the best of Mayfair Games. Each presentation will introduce you to the play of a board or card game.

White Glove Movies


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